The aim of the game is to show that we should not be selfish with the raw materials on the earth and that we should be able to trust each other to treat the earth well.
The game is played with 3 players and consists of a total of 3 personal areas plus 1 divided area. The players can make buildings in their personal area to keep their people happy and to strengthen their economy. The players can not see the personal area of others. The shared area in the middle contains natural resources that the players can collect and can be seen by all players. Although the raw materials in the middle are infinite, they do need time to shape and grow. Excessive depletion of a certain raw material can permanently destroy it.
After 10 innings, you will be asked to write a short memo about what your plans are for the city or what you were doing. After that, the camera position of the players 1 area is shifted, so player 1 gets the area from player 2, player 2 to 3 and 3 to 1. You play 10 turns with this new area and then move on again. When each player has seen each area, they advance to their original area and the game moves to the next time period, after which the players do the same again.
Team & Role
- Muhammed Habibullah Budak : Team leader, PR, Lead Game designer
- Marlon Sijnesael: Developer
- Robin Raaphorst: 2D artist(Layout designer)
- Anna Udding: 3D Designer (Model Designer)
- Ivo van Ooijen: Game designer (Mechanic designer)
- Vincent Steenstra Toussaint: Sound designer
Documentation in Dutch